钠 (Sodium)更新日志 - MC百科

This release brings a variety of performance optimizations, new features, and bug fixes.

该版本带来了一系列的性能优化、新特性和缺陷修复。

We've spent a lot of time developing and testing this release, with some changes having been worked on and tuned for over a year. Thanks to our community members who contributed features and bug fixes to this release! If you are a mod author who finds their mod no longer works with Sodium 0.7, please open an issue so that we can work with you to fix it.

我们花了许多时间在开发和测试这个版本上,其中一些改变经历了一年多的修改和调整。感谢为这个版本贡献特性和缺陷修复的社区成员们!如果您是一个模组作者并发现您的模组与钠0.7无法一起正常运行,请在提交问题以便我们和您协作修复。

This is an overview of the biggest changes in this release:

以下是这个版本主要变化的概览:

Complex translucent geometry, such as waterlogged stained glass panes and many types of modded blocks, are now correctly rendered with no measurable performance impact in typical scenarios. We've implemented a quad splitting approach into our translucency sorting solution, resulting in perfect translucency even where it was previously not possible. This provides a significant improvement in graphical fidelity in vanilla and modded scenarios.

复杂半透明几何体,例如含水染色玻璃板以及多种模组方块,现在可以在典型场景中正确渲染,且对性能没有明显影响。我们在半透明排序方案中实现了四叉分割法,即使是在过去无法实现的地方,也能达到完美的半透明效果。这显著提升了原版和模组场景下的图形保真度。

Many aspects of the chunk meshing task system have been updated to work independently of the frame rate. This means even at lower frame rates or with few threads chunks will be meshed without delay or overloading. Our carefully tuned scheduler uses machine learning to improve frame time stability even when loading new chunks.

区块网格任务系统的许多方面都已更新,独立工作于帧频。这意味着即使是帧率较低或者线程较少时,区块网格化也不会延迟或过载。我们精心调整的调度程序使用机器学习来提高帧时间稳定性,即使是在加载新区块时。

Terrain rendering itself has received some optimizations that improve the frame rate for some systems, and when the camera is not moving by using a new per-region cache.

地形渲染本身接受了一些优化,通过新的分区缓存来提升一些系统上和当摄像机静止时的帧率。

New optimizations to entity and particle rendering improve performance in heavy scenes.

新的实体和粒子渲染优化提升了高负载场景的性能。

New Optimizations and Features 新优化和特性

Added translucency sorting with quad splitting to correctly display intersecting and complex geometry (douira)

加入了四叉分割法的半透明排序,用以正确渲染复杂和相交的几何体(douira)

Improved performance of terrain rendering on some systems (combined draw commands) (douira)

提升了在某些系统上地形渲染的性能(合并绘制命令)(douira)

Improved performance of terrain rendering when the camera is not moving (draw batch caching) (douira)

提升了当摄像机静止时地形渲染的性能(绘制批次缓存)

Improved performance of entity rendering by faster vertex sorting (JellySquid)

以更快的顶点排序提升了实体渲染性能(JellySquid)

Improved chunk load performance & frame stability by task effort estimation and frame-rate independent task scheduling (douira)

用任务工作量估算和独立于帧率的任务调度提升了区块加载性能和帧率稳定性(douira)

Improved frame time stability by limiting the uploaded chunks using size estimation (douira)

使用基于大小估算的区块上传限制,提升了帧时间稳定性(douira)

Improved performance of particle rendering (MoePus)

提升了粒子渲染的性能(MoePus)

Changes and Fixes 改变和修复

Reduced unnecessary memory usage in the upload buffer (IMS, douira)

减少了上传缓冲区时不必要的内存占用(IMS,douira)

Optimized and fixed some block models (muzikbike)

优化和修复了一些方块模型(muzikbike)

Improved accessibility, correctness, and translatability of the options (MeeniMc, Madis0, contariaa)

使选项更易接近,更加准确和便于翻译(MeeniMc,Madis0,contariaa)直译不是人话,可恶的英语

Added debug mode and safety features to prevent and detect off-thread rendering bugs (JellySquid)

增加了调试模式和安全特性,以防止和检测线程外的渲染错误(JellySquid)

Improved mod compatibility with the sprite animation optimizations (contariaa)

提升了精灵图动画优化相关的模组兼容性(contariaa)

Other Bugs Fixed 其他缺陷修复

Fixed small memory leak (JellySquid)

修复了轻微的内存泄漏问题(JellySquid)

Fixed some bugs with translucency sorting at large coordinates and with some specific geometry (douira)

修复了半透明排序在大坐标值和一些特殊几何体下产生的一些错误(douira)

Fixed terrain rendering when the camera is outside the loaded area using bitmap trees (douira)

修复了当摄像机位于已加载区之外并使用位图树时的地形渲染(douira)

Fixed jittery fog animation (cortex, douira)

修复了雾效抖动问题(cortex,douira)

Fixed multiple bugs with missed chunk updates and race conditions (douira)

修复了多种遗漏区块更新和竞争条件的错误(douira)

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